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Three Pokemon Titles That Didn't Get the Adoration They Earned

Following a glimpse of world peace thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most popular video games around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The ongoing pandemonium around card prices ensures near-daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral every year.

Yet despite that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried by the hype of the core series. These are Pokémon games released on ill-fated platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Sure, there are small features like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


With numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

JA
About the author

Joseph Allen

A passionate gaming journalist and tech enthusiast with over a decade of experience covering UK entertainment trends.

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